Should eSports competitors be considered athletes? | The Tylt

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Should eSports competitors be considered athletes?
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Rick Fox spent 13 years as a professional athlete, going toe-to-toe with some of the best athletes in the world. He has every right to say eSports competitors aren't athletes at all. Instead, he looks at these players who share the same athletic spirit he has, spending hours training and honing their craft. He even owns his own eSports team. If an athlete like Fox can acknowledge these competitors are athletes, everyone should.

#GamersAreAthletes

People who say gaming isn't a physical sport don't know what they're talking about. Not only do eSports athletes have precise motor skills and incredible hand-eye coordination, they also have the heart rate of a marathon runner. Try telling these gamers they're not athletes.

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International gamers are beginning to receive visas to enter the United States under the category of "internationally recognized athlete." Governments are recognizing these competitors as athletes; the rest of society should follow suit.

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#GamersAreAthletes
#NerdsNotAthletes

As much as professional gamers want to glorify themselves, what they are doing is not athletic at all. Athleticism takes physical prowess. As exciting as what they do is to some people, it doesn't take the same amount of physical ability as football, basketball or any real sport. These gamers literally sit in a chair and move their wrists and fingers. They aren't athletes.

#NerdsNotAthletes

Video games are a sport, like poker and competitive eating are sports: all three take minimal physical exertion, and, oh yeah, they aren't sports.

If all you do is sit down with a controller, it's probably not a sport.
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Many eSports competitors may have quick reflexes and mental flexibility, but don't mistake that for athleticism. According to a study by the University of Essex, professional eSpots competitors may appear to be healthy, but gamers have the lung function and aerobic fitness of a heavy smoker in their sixties. Dr. Dominic Micklewright, the head of Sport, Performance and Fatigue Research Unit had some thoughts on the findings.

...Perhaps this is the occupational hazard of the professional gamer who can spend around 10 hours a day in front of a screen. It is always difficult to say how these things will develop, but it could have long term health implications such as an increased risk of heart disease. Screen time with children has a very strong correlation with childhood obesity and risk factors with heart disease later in life.
#NerdsNotAthletes
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Should eSports competitors be considered athletes?
#GamersAreAthletes
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